You MUST synchronize...
Sync with the main UI thread when loading the Bitmap
Can you show С++ example of the combined use TThread::CreateAnonymousThread and synchronize loading the Bitmap for my case?
TBitmap class is not thread-safe
Some people say that it is better to use TBitmapSurface for loading the bitmap thread-safe:
http://docwiki.embarcadero.com/Librarie ... mapSurface
However, there is no example for C++ Builder.